Mine Over
Magma

How deep will you dig?

There's more gold in this dormant volcano than a dwarf can carry. The hard part is knowing when to climb back up.

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Down the rope

Scratched on the rope post

Three rules every dwarf learns twice

  1. Pack for the dark

    One bag of coins won't buy the whole shelf. Whatever you leave behind, you'll miss down there.

  2. Chase the ore down

    Iron's everywhere. Dig deeper for silver, gold and diamonds. Below them lies something the old-timers won't name.

  3. Haul it up the rope

    Down here, a pack of gold is just a heavy pack. Topside, it's treasure.

The usual trouble

Look before you swing

Water runs downhill and gas rises, same as anywhere. Anything that blinks back is a trick of the lamp.

Water

Open a flooded pocket and the water pours down into your tunnel. Bring breathing gear.

Gas

Pools under ceilings, and one stray flame lights the whole cloud. Bring a mask.

Oil

Floats on water and turns every step into a slide. It burns, too, so mind your sparks.

Loose rock

Cracked earth falls when you dig out from under it. A helmet helps. Moving helps more.

Creatures?

Old-timers swear you're never the only one digging. Fairy tales. Right?

Hard rock

Gray rock that rings under your pick and won't chip. Dig around, or blast yourself a door.

What the rock hides

The deeper it lies, the more it's worth

  • Iron

    Rust-red and in every tunnel, top to bottom. Humble stuff, honest work.

  • Silver

    Comes out grubby, like a spoon nobody washed. Plenty of it once you're a little way down.

  • Gold

    Thin, stingy veins deeper down, and the reason for every "just one more swing".

  • Diamond

    Scarce, and only far down. Easy to lose in your beard, and nothing richer has come up the rope.

  • A secret mineral

    Deeper and rarer than diamonds, and worth more than anything. Nobody says its name out loud.

The trader's shelf

Lamps, hooks and other goodies

Your coins won't stretch to everything. Buy for the trouble you expect and trust your pick with the rest.

  • Lamp

    Pushes back the dark so you don't walk right past the gold.

  • Helmet

    Turns a falling rock into a loud bonk and a good story.

  • Explosives

    For the gray rock nothing else will touch. Check for gas before you light the fuse.

  • Scanner

    Spots ore in the walls and anything with legs nearby.

  • Breathing gear

    Stay under longer when a tunnel floods. Good ore hides below the waterline.

  • Gas mask

    Clean air inside a sour cloud. Fire, sadly, is still your own problem.

  • Drill

    Keeps digging when there's nothing under your boots but water or thin air.

  • Climbing hooks

    Turn a sheer wall into a ladder. Handy when the way home is straight up.

Old boot prints

Someone got here first

Earlier miners left in a hurry, and their lamps and hooks are still down here. Finders keepers.

Back at the trader's door

Bragging rights

The biggest hauls get their names carved by the door. Climb out with one and add yours.

1,000 m · Magma chamber

It's alive!

Every swing and blast has been nudging it awake. Dig too loudly or too deep and the volcano erupts, sending magma up your own tunnels. Get moving.

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